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Learning by Playing: Treasure Island and Escape Room

Published 2023-09-28T08:23:36Z

#virtualworlds #virtualworldsmooc #Edu3d #Spatial #EducationGames #escaperoom Our presenters are the Edu3d Michelangelo Tricarico from The Escape Room projects in Spatial Virtual Worlds. Presentation used in the session Presentation used in the session https://drive.google.com/file/d/1bdHf1FOdh9jkDtJUgkVHkSBwZYbV-Z9m/view?usp=drive_link The presenters will discuss the projects Treasure Island and Escape Room, realized in Opensim, Craft world. During the presentation, they will promote these experiences in educational settings. To capture the attention of the participants, the presenters have included some funny tests from the island and escape rooms. The presentation will be available in Spatial at the link edu3d.it/Spatial Escape Room: I love legends, numbers, and the ancient civilization they represent. In fact, our escape room that tells the story of the Eye of Horus has the flavor of recreational mathematics, immersed in an ancient civilization: the Egyptian one. When you enter our Game, you will find yourself immersed in the past of ancient Egypt: inside a hexagonal room with six large doors, an Egyptian cat will welcome you and ask you the first question, which is only meant to break the ice. By answering it, the first door will open, and a pre-determined route will start unfolding. Explore all the rooms carefully: each of them hides an object containing an enigma. Search for it and solve the riddle it presents. Only then can you move from one room to the next and complete the journey. At the end of it, you will be back in the first room, but it won't be the same as before: the Eye of Horus, which his uncle Seth had torn apart during a battle, will have gradually reassembled as you were solving the puzzles hidden in the six rooms. By visualizing the Geogebra file, which associates a fractional unit with each part of the eye with the denominator being a power of 2, you will understand that you can only complete the eye with the magic of the god Thoth, and you will be able to exit the Escape room." The ninth annual Second Life MOOC (renamed the Virtual World MOOC in 2018) started in 2014. VWMOOC23 will take place from September 1-30, 2023 on Moodle for Teachers https://integrating-technology.org/course/view.php?id=114 The theme of the current MOOC is “Connecting in Virtual Worlds. Communities of Practice” There is a plethora of communities in virtual worlds promoting education and learning through connecting online via web technologies such as Second Life. The MOOC will focus on connecting online for collaborative learning and teaching around the world through virtual worlds like Second Life, Digiworldz, Kitely, Minecraft, Artificial Intelligence (AI) Augmented Reality (VR), Virtual Reality (VR), or OpenSim. The MOOC and the live online classes are organized and coordinated by Dr. Nellie Deutsch, Dr. Doris Molero, Dr. Nancy Zingrone and Dr. Valerie Hill. The live presentations (click to access) https://docs.google.com/document/d/1-22MwJjXdCQHz3HRNnBjPV1tFkn6M-m3qhAD0mMFEiM/edit?usp=sharing Bios of the presenters are available to download, view, and to print out https://docs.google.com/presentation/d/1Jtbn5VbWKNmw-yIn4Im_tqoxSEszVviDBlzDdkJHsWs/edit?usp=sharing VWMOOC23 is for educators, schools, and public and private businesses that wish to provide training in virtual worlds. Weekly badges and a final certificate of completion will be available for free. There will be 2 learning platforms: Integrating Technology https://integrating-technology.org/course/view.php?id=114 and VMMOOC Headquarters http://maps.secondlife.com/secondlife/Chilbo/167/53/97 We also have an exhibition with different presentations where participants will be able to review the slides and get resources from each one of the presenters. You will get ongoing support from the organizers of the MOOC for each week. Participants will be able to ask questions in advance and throughout the MOOC in Integrating Technology VWMOOC23 MOOC area. The live online classes will be recorded for future reference, so don't worry if you cannot attend or if you'd like to review the content. The workload for the MOOC includes participating or viewing the recordings of the live session and developing a reflective artifact in the form of video that you will add to a curation tool such as Padlet wall, Wakelet, Miro, or Flip to save the information relevant to your needs and your learning experiences. Registration is now open: https://us02web.zoom.us/meeting/register/tZwrcuCgqjkoGNP75p40pdVFMOsn9z39eYmL#/registration

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