Using off-the-shelf games and Rides in Second Life education
Published 2025-08-29T08:04:04Z
#secondlife #vwmooc25
Sheila Webber/ Sheila Yoshikawa demonstrates how effective and fun Using off-the-shelf games and rides in Second Life education can be. Participants try out some off-the-shelf games and rides that you can buy in Second Life and consider how they can be used in educating people in SL. Examples of games and rides include: whack-a-mole, claw grab, mini-golf, horse racing games, card games, spooky tunnel ride, carousel.
In text chat and voice.
Virtual Worlds Education Roundtable: https://maps.secondlife.com/secondlife/Infolit%20iSchool/232/24/22
Introduction and Overview: [00:00]
Welcome and introduction: [01:21]
Sheila Weber is introduced: [01:31]
VWER, a forum for virtual world education: [03:15]
Today's topic: "off-the-shelf" games and rides: [04:06]
Second Life Games & Walkthrough: [09:42]
Overview: [09:42]
First game: Commoner's Chatterbox: [14:00]
Second game: EPIA Picture: [18:12]
Third game: water balloon: [22:46]
Fourth game: claw: [27:05]
Fifth game: bobbing for ducks: [29:06]
Sixth game: Whack-a-Mole: [32:35]
Seventh game: Derby: [34:59]
Eighth game: jump rope: [35:30]
Ninth game: Jolly Panic: [36:07]
Tenth game: Merry-go-round: [37:11]
Eleventh game: tic-tac-toe: [37:52]
Twelfth game: Tunnel of Love: [40:01]
Thirteenth game: jigsaw puzzle: [46:44]
Fourteenth game: crossword: [52:39]
Fifteenth game: Build Work: [57:17]
Join us at 11th annual VWMOOC25 August 4 - 31 scheduled sessions https://docs.google.com/document/d/1nRf_q1VgMnpwK4KGhL2JXY_MQ3G1uyc7GFuBY3k6h3o/edit?usp=sharing and at the headquarters
http://maps.secondlife.com/secondlife/Chilbo/136/34/95 and at our Moodle LMS https://integrating-technology.org/course/view.php?id=13
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