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Using off-the-shelf games and Rides in Second Life education

Published 2025-08-29T08:04:04Z

#secondlife #vwmooc25 Sheila Webber/ Sheila Yoshikawa demonstrates how effective and fun Using off-the-shelf games and rides in Second Life education can be. Participants try out some off-the-shelf games and rides that you can buy in Second Life and consider how they can be used in educating people in SL. Examples of games and rides include: whack-a-mole, claw grab, mini-golf, horse racing games, card games, spooky tunnel ride, carousel. In text chat and voice. Virtual Worlds Education Roundtable: https://maps.secondlife.com/secondlife/Infolit%20iSchool/232/24/22 Introduction and Overview: [00:00] Welcome and introduction: [01:21] Sheila Weber is introduced: [01:31] VWER, a forum for virtual world education: [03:15] Today's topic: "off-the-shelf" games and rides: [04:06] Second Life Games & Walkthrough: [09:42] Overview: [09:42] First game: Commoner's Chatterbox: [14:00] Second game: EPIA Picture: [18:12] Third game: water balloon: [22:46] Fourth game: claw: [27:05] Fifth game: bobbing for ducks: [29:06] Sixth game: Whack-a-Mole: [32:35] Seventh game: Derby: [34:59] Eighth game: jump rope: [35:30] Ninth game: Jolly Panic: [36:07] Tenth game: Merry-go-round: [37:11] Eleventh game: tic-tac-toe: [37:52] Twelfth game: Tunnel of Love: [40:01] Thirteenth game: jigsaw puzzle: [46:44] Fourteenth game: crossword: [52:39] Fifteenth game: Build Work: [57:17] Join us at 11th annual VWMOOC25 August 4 - 31 scheduled sessions https://docs.google.com/document/d/1nRf_q1VgMnpwK4KGhL2JXY_MQ3G1uyc7GFuBY3k6h3o/edit?usp=sharing and at the headquarters http://maps.secondlife.com/secondlife/Chilbo/136/34/95 and at our Moodle LMS https://integrating-technology.org/course/view.php?id=13 Join this channel to get access to perks: https://www.youtube.com/channel/UCsLt8oYvDYGpSHcGhRBBkyw/join

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