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Immersive Technologies-A pathway to Learning

Published 2025-04-17T04:04:48Z

The session covered immersive technologies like virtual reality (VR), augmented reality (AR), and mixed reality (MR), and their applications in education. VR provides a fully immersive experience through headsets, allowing learners to feel transported to different environments, but is expensive and limited to 20 minutes due to potential side effects. AR, on the other hand, is more accessible and can be experienced through smartphones and tablets, overlaying digital content onto the real world. It was highlighted that AR is cost-effective, can be used offline, and is suitable for rural areas with limited resources. The benefits of immersive technologies include increased engagement, enhanced creativity, reduced stress, improved retention, personalization, collaboration, inclusivity, and opportunities for professional development and assessment. The importance of storytelling, reflection, and soft skills development through immersive technologies was emphasized. The session also addressed the ease of integration for educators without a technical background, particularly with AR. Ultimately, immersive technologies were presented as innovative pathways to transform teaching and learning experiences across various subject areas. Presentation slides https://docs.google.com/presentation/d/15_AIENLm1iJbqttFn11AS_rzp_ofPXCD3cLEzLJWUtY/edit?usp=sharing 00:00:00 Welcome and Introduction to the Session 00:01:08 Formal Welcome Address 00:03:11 Introduction of Professor Dr. Nellie Deutsch 00:06:19 Director’s Opening Remarks on Immersive Learning 00:15:43 Clarifying Role and Purpose of Presentation 00:17:12 Introduction to Immersive Technologies 00:20:02 Examples of Augmented and Virtual Reality in the Classroom 00:23:01 Virtual vs Augmented Reality: Tools, Devices, and Accessibility 00:25:29 Immersive Technologies and 3D Learning Environments 00:28:02 Mixed Reality, 360° Video, and Full-Body Engagement 00:29:40 Immersion, Flow, and Mindfulness 00:36:03 Educational Benefits and Transformative Potential 00:38:38 Virtual and Augmented Reality Compared Through Visuals 00:42:03 Applications Across the Curriculum 00:49:00 Augmented Reality Devices and Tools 00:54:06 Virtual Reality Tools and Platforms 00:56:00 Free Virtual Reality Platforms (Special and Agora) 01:00:01 Q&A: Virtual Reality for Language Learning 01:01:03 Q&A: Tools for Non-Tech Educators 01:03:52 Accessing the Virtual Campus Environment 01:07:01 Closing Remarks and Vote of Thanks 01:13:32 Final Question: Accessibility for the Visually Impaired Join this channel to get access to perks: https://www.youtube.com/channel/UCsLt8oYvDYGpSHcGhRBBkyw/join

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