Teaching Programming Fundamentals in a Multimodal Virtual World
Published 2025-08-26T05:17:24Z
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Ing. Martin Joaquin Aguilar Muñoz / Dr. Christian Jonathan Angel Rueda
A teaching strategy for teachers to teach programming fundamentals in an interoperable and multimodal virtual world.
This research project develops a didactic strategy for teaching programming fundamentals using interoperable and multimodal virtual worlds at Universidad Politécnica de Santa Rosa Jáuregui. Through qualitative action-research methodology with programming instructors, the study addresses faculty challenges in teaching abstract programming concepts while underutilizing available virtual reality resources. The research aims to create a validated framework that integrates Three-Dimensional Immersive Digital Environments (EDIT) into programming instruction, producing practical guidelines to improve teaching practices and enhance student engagement in computer science education.
Introduction to the Presenters [00:24]
Martin's Research Overview and Challenges [04:10]
Literature Review and Research Foundations [12:43]
Research Questions and Methodology [15:02]
Data Collection and Action Research Cycles [19:21]
Evaluation and Institutional Impact (Dr. Christian's Contribution) [21:06]
Innovation and Practical Significance [28:12]
Project Timeline and Progress [31:27]
Challenges and Mitigation Strategies [36:07]
Future Research Directions and Conclusion [40:12]
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